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Hello!

Right, now we've got some articles. There's also a list of some that are on their way, real soon now! Honest!

Well the titles are:

The Making of...Grand Theft Auto - Edge #164. Extra special six whole pages on the creation of one of the most influential, polished and fun games of, um, ever. Ended up with comments from six people involved in this one, which was a lot of interviewing, so I must remember to stick to 8-bit games in future. Unfortunately this one's a special bonus mystery appearance, as due to an oversight I didn't get listed as a contributor. Doh.

The Making of...3D Monster Maze - Edge #161. Hurrah! The world's most futurophilic magazine covers a silent, black and white ZX81 game, albeit one that richly deserves the remembering.

The Making of...Alter Ego - Edge #158, the result of a fascinating chat with the game's author Dr Peter Favaro. A unique, timeless classic that combines the flexibility of textual descriptions without forcing the user to type. Should be compulsory for all new parents, to see life again through the eyes of a baby. You can play an Intenettified version right here. Edge's ABCs are once again, ahem, 'edging' higher. Glad to see I'm fighting the ever-downward spiral of games magazine readership.

The Making of...Zarch - Three further lovely pages published in Edge #155, November 2005 about this highly regarded, but now almost forgotten, David Braben arcade classic. Currently has a grand total of zero Internet fan pages, which must be a first for any game at all.

The Making of...Mercenary - Three lovely looking pages, published in Edge #153, September 2005. Freshly published ABC figures place Edge as one of the very few computer games magazines to have increased its circulation. COINCIDENCE? Anyway, will post it up when the joint copyright with Future expires. I wouldn't hold your breath. Well, unless you can hold your breath until next March, anyway.

Retrovision Report - Two page article on Retrovision 5, published in Retro Gamer #14, March 2005.

Exciting Trivia Fact #1 : I didn't actually go to the show, due to a bad case of Winter Vomiting disease. I cunningly stitched the report together by sub-contracting the leg work to Mat 'Mayhem' Allen and Andrew 'Merman' Fisher, then blended the results into my background research (regular curries with organiser Mark Rayson). The result was then spat back onto the editorial table as a delicious blend of words and images. With stitches.

Exciting Trivia Fact #2 : This was the last issue of Retro Gamer that any Freelances, including me, actually got paid for. Which was a damn good job, and makes me exceptionally relieved as I had paid off my co-authors before receiving my own cheque.

I may post this when I get around to clearing it with my collaborators.

Clearly Minter - Cover article for Retro Gamer #12 January 2005. A history of Llamasoft, which is a tricky thing to write or say anything new about as its a subject so exhaustively covered elsewhere. This was designed as part history, part introduction to the modern world of Llamasoft.

BASIC Instinct - Published in Retro Gamer #5 June 2004. Back in 'the day' we were all quite, quite, mad. That's the only reason I can think why we'd spend days typing in listings from magazines. This article chronicles some of those heady times, and mourns the lack of online coverage of Our Games Heritage. Features the BASIC game 'Sticky', for Spectrum emulators. Not Spectrums, unless you really, really like 'bullet time'.

Get On Board - Article published in Develop, October 2003. Encourages computer game designers to think about board games, what they should consider and why they're a good idea.

How Computer Games are Really Played - Describes from observation how actual game players differ from game designers idea of the ideal player. Essentially became the notes for...

I am the Designer, You are the Player. I Outrank You! - Appeared in April 2003 issue of Develop under the title 'Player Power'.

Fire! Fire! - What the fire button is for, and where designs go wrong when they don't realise this. The basis for the game 'Sticky' that went with BASIC Instinct, above.

Lying for Fun and Profit - Creative uses of Cognitive Dissonance - Unbelievably pretentious title for an article describing the design philosophy behind our card games Elementary, my dear Watson and Spin Doctor

If you've got an appetite for articles, that may even now be slightly whet, then can I suggest the following:

World Of Stuart - Archive of freelance games journalist Stuart Campbell's work. Superb stuff. If I needed an article writing I'd give him a job. But I don't. So I shalln't.

House of Nash - Archive of freelance games journalist Jonathan Nash's work. Superb stuff. If I needed an article writing I'd give him a job. But I still don't. So I still shalln't. He'd have to fight Stuart. Probably bare knuckle. Update! Now superbly featuring no pages! He's a sly one.

Costik.com - Greg Costikyan's article archive is well worth a look. This man co-wrote the Paranoia RPG so clearly has a deep understanding of the strengths of different genres.

Seanbaby.com - Not updated since about 1806, but still good. Seanbaby is one of the funniest people on the NetWeb. Just a warning though, Don't read these articles at work. Not because they're particularly rude or offensive (most were in magazines) but because all your colleagues will come rushing round to see what you're laughing at, and won't believe you when you pretend to be filling in timesheets.

I, Cringely - Very occasionally to do with games, but Bob always has a novel and thought-provoking column about new technology. Mmm, worthy

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