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News!
25th
March 2006
Let
nobody accuse US of pointless updates just for the sake of it.
Why this sudden 'flurry' of activity? Well, new article
news. And I may even start putting actual articles, not just
titles up there now that the first Edge Making of's are released
from the copyright bondage. Return to me my pretties...
7th
September 2005
Well,
no more Retro Gamer articles, due to the publisher imploding.
That'd
be a pain, then.
Fortunately
as I jumped over the side, the good ship Edge
was sailing past, so I'm now in the lucky position of writing
The Making of... column semi-regularly.
Oh,
and don't forget Retro
Survival, the Retro Gamer freelances' lifeboat. Metaphor
shatteringly, I'm in there too. The definitive history of Novagen
may well see the light of day after all.
6th
May 2005
Finally
updated the Articles section so
the Retro Gamer contributions appear there for your procrastinating
pleasure.
22nd November 2004
Kill!Kill!Gaming - The
prototype website is now up. It'll change on a
regular basis, but there's something there now at
least.
24th July 2004
Retro Gamer
issue 5 is now available, featuring Andy's
listings magazine article 'BASIC instinct'. Due
to the curiosities of publishing and editing,
subscriber copies may be in your hands before
his. This curious irony means that the appearance
of the final edited version may remain a mystery
to him for a few days.
If you'd like to discuss the
article, why not have a look at the Retro Gamer
forums? Or you could always email Andy directly.
The Past
We've added some new Develop articles written by
Andy to the appropriate page.
Self-referentially, we've updated the News page
too.
Apologies to anyone who has tried
the enquiries email and not received a reply. Due
to an over excitable spam filter, everything was
going straight in the bin. Whoops. Anyway, it's
all fixed now.
The Distant Past
Hello!
Do come in. Sorry about mess, the site's being
revamped as we speak and there's soot and broken
links all over the place.
Shall I answer a few quick questions while we're
here. OK, fair enough. Who are we? Ah, well good
question. We're a games company. Vague, huh.
Well, yes. More detail, you say. Hmm, well were a
group of people with an interest in all forms of
games, and even some skills related to making
them (designers, artists, programmers, writers
but clearly not web-designers). We've even got
some awards between us, and not just cycling
proficiency either.
We don't limit ourselves to games for one format,
for example we're currently working on board
games, card games, handheld games and mobile
phone games. We also have an interest in
improving games generally, in games theory and
like to write about games. Have a look in our
articles section if you like. Well, when we've
finished the website. We like to use the theory
in the design of games, and will talk about how
we've gone about a particular design in an
incredibly vain and pompous fashion as though
some of you out there might be interested.
We do like to keep the production part short and
sweet, as some of us have day jobs working on
long and complex titles, so our stuff tend to be
pretty simple, and therefore (hopefully) cheap.
That's all there is to say about us for now, I
suppose. If you want to get in contact with us
email is the best way, so just drop us a line at,
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