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News!

25th March 2006

Let nobody accuse US of pointless updates just for the sake of it. Why this sudden 'flurry' of activity? Well, new article news. And I may even start putting actual articles, not just titles up there now that the first Edge Making of's are released from the copyright bondage. Return to me my pretties...

7th September 2005

Well, no more Retro Gamer articles, due to the publisher imploding.

That'd be a pain, then.

Fortunately as I jumped over the side, the good ship Edge was sailing past, so I'm now in the lucky position of writing The Making of... column semi-regularly.

Oh, and don't forget Retro Survival, the Retro Gamer freelances' lifeboat. Metaphor shatteringly, I'm in there too. The definitive history of Novagen may well see the light of day after all.

6th May 2005

Finally updated the Articles section so the Retro Gamer contributions appear there for your procrastinating pleasure.

22nd November 2004

Kill!Kill!Gaming - The prototype website is now up. It'll change on a regular basis, but there's something there now at least.

24th July 2004

Retro Gamer issue 5 is now available, featuring Andy's listings magazine article 'BASIC instinct'. Due to the curiosities of publishing and editing, subscriber copies may be in your hands before his. This curious irony means that the appearance of the final edited version may remain a mystery to him for a few days.

If you'd like to discuss the article, why not have a look at the Retro Gamer forums? Or you could always email Andy directly.

The Past

We've added some new Develop! articles written by Andy to the appropriate page.
Self-referentially, we've updated the News page too.

Apologies to anyone who has tried the enquiries email and not received a reply. Due to an over excitable spam filter, everything was going straight in the bin. Whoops. Anyway, it's all fixed now.

The Distant Past

Hello!

Do come in. Sorry about mess, the site's being revamped as we speak and there's soot and broken links all over the place.

Shall I answer a few quick questions while we're here. OK, fair enough. Who are we? Ah, well good question. We're a games company. Vague, huh. Well, yes. More detail, you say. Hmm, well were a group of people with an interest in all forms of games, and even some skills related to making them (designers, artists, programmers, writers but clearly not web-designers). We've even got some awards between us, and not just cycling proficiency either.

We don't limit ourselves to games for one format, for example we're currently working on board games, card games, handheld games and mobile phone games. We also have an interest in improving games generally, in games theory and like to write about games. Have a look in our articles section if you like. Well, when we've finished the website. We like to use the theory in the design of games, and will talk about how we've gone about a particular design in an incredibly vain and pompous fashion as though some of you out there might be interested.

We do like to keep the production part short and sweet, as some of us have day jobs working on long and complex titles, so our stuff tend to be pretty simple, and therefore (hopefully) cheap.

That's all there is to say about us for now, I suppose. If you want to get in contact with us email is the best way, so just drop us a line at,



enquiries@sockmonsters.com

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